I worked designing physical interactive installations [Invaders, 2008] that attracted people to congregate in a specific moment and place, to collectively experiment with new ways to relate to each other [Simon, 2013], looking for experiences that encourage people to create meaningful connections [business cards].
From design, I gradually moved into artistic practice. I built robots to exhibit our ease to assimilate new gestures and rapidly automate them [#artificialselfie, 2016], on purpose [Something is wrong, 2017] or without being completely aware of it [Sleep disorder, 2016]. I even surrendered control of my own gestures to others in order to stage the power of digital devices as behavioral design tools [Follow, 2018].
Simon, 2013 [gallery]
Based on the electronic board game with the same name, the piece takes its gameplay and proposes a new approach for the interface.
Changing the way to interact with the game, the installation engages people to run, sweat and collaborate, as they create during the process, an immersive light experience for all visitors.
09/03/13 → 03/09/13 ON! Handcrafted Digital Playgrounds, Contemporary Arts Center, Cincinnati, US.