I worked designing physical interactive installations [Invaders, 2008] that attracted people to congregate in a specific moment and place, to collectively experiment with new ways to relate to each other [Simon, 2013], looking for experiences that encourage people to create meaningful connections [business cards].
From design, I gradually moved into artistic practice. I built robots to exhibit our ease to assimilate new gestures and rapidly automate them [#artificialselfie, 2016], on purpose [Something is wrong, 2017] or without being completely aware of it [Sleep disorder, 2016]. I even surrendered control of my own gestures to others in order to stage the power of digital devices as behavioral design tools [Follow, 2018].
The installation emulates the classical video game Space Invaders, and it uses foam balls as a physical interface to interact with the game and kill the invaders. As a result, a collaborative installation that makes people act and think beyond the screen.
07/05/09 OFFF, Fundiçao de Oeiras, Oeiras, PT.